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Age: Unknown
Height: 5'10"
Special Skills: Throw
A skilled mercenary who will do anything for money, Shadow
is haunted by dreams of a past life as a thief. His only
friend is his faithful dog, Interceptor. Interceptor takes
on an unusual liking to Relm, who has some unknown relation
to Shadow, able to equip a memento of Relm's departed
mother.
- from
Final Fantasy VI Online
Shadow
is a paid assassin and mercenary. Although drawn by
Yoshitaka Amano, this character's concept was designed by
Tetsuya Nomura.
He is accompanied by
his faithful dog, Interceptor. In the Japanese and GBA
versions of the game, his job class is given as "Assassin."
In Final Fantasy VI Original Sound Version, Shadow's
theme is called "Shadow", and it consists of an acoustic
guitar, jew's harp and a whistle in a spaghetti
western-influenced melody. It also appears in "Ending Theme
[Character Medley]."
Shadow appears several
times throughout the first half of the game, occasionally
offering his services to the Returners, and occasionally to
the Empire (but always for a price). While there are points
at which he will briefly join the party, he comes and goes
as he pleases. On the Floating Continent, after the Empire
tries to get rid of him after he outlives his usefulness to
them, he stays behind to buy time for the party's escape,
and if the player chooses to wait for him before fleeing the
crashing continent, Shadow will eventually rendezvous with
the party and flee with them. In the World of Ruin, Shadow
can permanently join the party.
! !
! SPOILER ALERT ! ! !
By sleeping at inns
with him in the party, the player can learn more about
Shadow's past through his dreams. Shadow was a thief named
Clyde, who had a loyal friend named Baram, and they
committed grand larcenies together. After they had heisted a
million gil from a Doma train, they escaped down Barren
Falls, where Baram was badly injured. Believing that he
would never survive if Doma authorities found him, Baram
asked Clyde to help him kill himself, but Clyde refused and
abandoned Baram to an uncertain fate. Clyde crossed the
Veldt and found himself in Thamasa, where a woman invited
him to stay. Clyde settled down and begot his daughter Relm.
But at an uncertain time later (later enough for Relm to be
old enough to speak), Clyde abandoned Thamasa, and their dog
followed him. Clyde started wearing a mask and became the
Shadow known in the game. As these dreams are at times very
abstract and English translations of the game differed more
significantly in the past, fans have traditionally been
divided in the interpretation of Shadow's dreams, including
whether Baram may be alive, or died of his wounds or died at
the hands of Doma, and whether the woman was Clyde's wife
and Relm's mother, and whether the dog that chased after
Clyde was Interceptor. No longer a question is Clyde's
association to Relm, which was settled unambiguously in the
GBA translation. Shadow has four possible dreams in the
World of Balance, and one possible dream in the World of
Ruin. In combination with Relm's possible dream in the World
of Ruin (if Shadow was not saved from the Floating
Continent), much of Shadow's past becomes clear.
Although the player
may choose to wait for Shadow at the Floating Continent, he
chooses to split off from the rest of the party in the
game's ending, speaking of deciding to "stop running", and
wishes for Baram to come search for him. What this means is
left uncertain—whether Shadow ended his own life to reunite
with a deceased Baram, or whether Shadow wishes to settle
down and wait to reunite with a living Baram, or whether
Shadow left the party and Interceptor behind to start tying
up the loose ends of his life (including Baram) on his own.
(In the Japanese text, Clyde says what translates into
English as, "Billy [Baram]! I don't need to flee anymore.
Embrace me warmly.")
There used to be a
small controversy as to the gender of Shadow due to a
misplaced pronoun and his use of the Memento Ring. The
Memento Ring's protective nature, however, comes from "the
memory of a departed mother's love", and Shadow is
still alive. (In addition, he and Relm are the two able to
equip this ring, which is further evidence that he may be
Relm's father, and that the "departed mother" the ring's
description refers to is Shadow's deceased significant
other). In the Cave on the Veldt, the party refers to Shadow
as a 'her'. This is a small oversight in programming, as
Relm will be in the cave if the player did not wait for
Shadow on the Floating Continent. Shadow is referred to as a
"He" several other times in the game, and is a "he" in his
dreams about his past, where he is known by his real name,
Clyde. This confusion was avoided in the GBA version
of the game by deliberately leaving ambiguous the gender of
the character being saved in the party's dialogue so that it
could apply equally to Shadow and Relm.
Shadow's special
skill, Throw, allows him to throw any weapon in the
inventory, such as swords, spears, shuriken, and skeans/edges/scrolls
(which affect multiple foes). This attack ignores physical
defense and often hits for high damage. In addition, Shadow
possesses a secret status effect that causes his dog,
Interceptor, to randomly negate damage from a physical
attack aimed at Shadow. Occasionally, Interceptor will
counterattack the enemy using techniques, Takedown or
Wild Fang, the latter inflicting about twice as much
damage. The Interceptor effect is limited only in that it
cannot hit flying enemies. Also of note, there is a glitch
associated with the Interceptor battle mechanics, wherein if
Shadow is hit by the spell "Rippler", Interceptor will be
shifted to the enemy which casted it, and if the enemy is
killed before "Rippler" occurring again, Interceptor is gone
for good.
Shadow possesses the
critical skill called Shadow Fang, where he will dash
past an enemy, slicing them for massive damage. Unlike other
critical moves, Shadow will actually use his move once
during a story segment: when saving Relm and the others from
the evil flames in Thamasa.
- from
Wikipedia |
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